
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. It is an amazing action, adventure and indie game.
WE HAPPY FEW UPDATE VERSION 1.02 PC
The next main issue that I'll be tackling is the elevator collision glitches in World 3-2.We Happy Few 2018 Free Download PC Game setup in single direct link for Windows. Removed "Watch Intro" button from main menu due to crashing issues Fixed visible seam on bottom of title screen logo Maze Mode has been reformatted to randomly pull from a pool of functioning mazes rather than procedurally generate mazes that often resulted in broken ones Objective text has been added to each level in story mode to clarify level goals Pause glitch where enemies continued to move towards player has been fixed Slow-motion feature has been added to Arena Mode Difficulty in all modes has been re-balanced All weapons have had their projectile physics re-balanced

Projectiles from the Candy Cannon are no longer affected by player's forward movement Fixed black screen glitch that was the result of scenes loading in a paused state Fixed cursor disappearing glitch while paused and in the main menu I also expect that maybe more bugs will come to light as people continue to play and I want to let the community know that this is not some kind of cash grab, but a product that I care about and will continue to update and optimize as time goes on. More updates will be coming in the weeks leading up to Halloween, though they may not be as comprehensive as this one I'd like to take the time to tackle further, smaller issues that are bogging down the gameplay experience. I'd like to thank Jim Sterling and other critics for their early coverage of the game, if it weren't for that many of the major bugs might have gone unnoticed for too long. However, I am happy to say that now, after about a week of feedback and work to improve the game, that it's in a much better state than it was last Wednesday when we went live.

Because we are a small team, a lack of outside testing lead to a myriad of problems at launch. That being said, I'd like to apologize to early buyers for any experience that was probably marred by techincal issues and game-breaking glitches. This was in development for over a year by only two people, with most of the work being done by myself, and we created nearly every visual asset from scratch, I even created the typeface for the logo and in-game text myself. You can search the Unity Store, Turbosquid, any online place where you might buy visual game assets, you will NOT find anything featured in this game. Many people have been making that accusation and I want to dispel it right here. I want to re-iterate as well that this game was not cobbled together from premade or purchased assets. Hi everyone, thanks for your interest in our game, I've been taking into account a lot of everyone's critique and have been working to fix the major technical issues as well as attempting to implement some new design elements as well. Sound design re-worked, zombie-type enemies should make an audible noise now and most enemies are louder Slight difficulty adjustments in story mode In-game graphics config menu has been added **Removed because it was causing a game-breaking glitch at the main menu, will try to implement properly in a later update** Enemies will now attack from slightly further away, giving the player a little more room in order to avoid pileups Moonlit Mayhem Version 1.03 - **Addendum**
WE HAPPY FEW UPDATE VERSION 1.02 PATCH
Here are the full patch notes for this update, as per usual: Hey everyone! Here's another update, I've tried to refine a few more things with the difficulty and change some small things here and there, I've also tried to add some more sound design to aid with that.
